Posted in Uncategorized on September 12, 2008|
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I’ve been playing a little this week and getting myself reacquainted with my families. Also, I remembered that I had played through all of Round 5 before I went on hiatus, so those pictures were already waiting in my photobucket account. I’ve typed up the entries for each house, and you can be on the lookout for those over the next few weeks. I’m currently playing Round 6 and am watching as the previous kids of Pine Hollow are starting families and having kids of their own. It’s great to see a new generation starting! And I like that more of my businesses are being taken over by playable Sims so I can actually run them.
My copy of Apartment Life arrived yesterday (although the expected delivery date wasn’t until today, so I was pleasantly surprised!) and I installed it last night. I already completely LOVE the winding staircase. That was exactly what I needed for the Smith household, for the staircase leading up to the third floor, where the family actually lives. The previous stairs kept causing traffic jams because of the way they had to be positioned to fit into the space. The winding staircase makes things much better.
But one thing I’m sad about: AL has already messed up my plans for a retirement home. I had downloaded this lot and was planning to modify it and turn it into a complex of four apartments so some of my elders could live there (some would choose to stay home with their children and grandchildren, but others would want to move out if they can afford to). But then I saw this problem described on the Sims 2 BBS (also mentioned by someone else here), where tombstones are disappearing whenever all of the residents of an apartment die. Which is a major problem for my retirement home because of course the Sims in the retirement apartments are going to die and I want to be able to send their graves to my community cemetery. So until this problem gets fixed–I think having a dialogue box pop up to ask where we want to send our tombstones would be a great idea (and of course, making sure that the tombstones actually end up there instead of disappearing completely)–I won’t be turning the retirement home into actual apartments. I’ll still have the retirement home, but they’ll be just one combined household with fake apartments instead.
I’m also going to work Random Occurrence Scenarios into my gameplay this round. I had always intended to, but never got around to it. I started out with this file which was based off of Jade’s (of Isle of Thyme) ROS file, but made some changes based on how I play and other random occurrences I could think of. (Also, I use Hook’s Randomizer to select a ROS. I made some changes so that it would also give me a number for how many ROS’s I would have in the round [I set the maximum at 4 because I don’t particularly want an ROS to occur in every single house each time], which house number an ROS would occur in [houses are numbered in the order that I play them] and then what number Sim the ROS would happen to if needed [as in the case of a death].) Some ROS’s could be good, others could be bad. I like to have the unexpected happen to shake things up for my game and not make everything so perfect and easy. 🙂
I’ve also been cleaning up my downloads folder. My game starts up in half the time now (five minutes compared to ten) because I got rid of a ton of things I never used. I’m still not done, still need to go through the clothes and hairstyles.
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